Answer by supadupa64
Here's your options: 1) Occlusion Culling 2) Split map into different scenes, load them as you travel around 3) Mesh Baker (last resort probably or just to fine tune things) 4) If you want to put more...
View ArticleAnswer by kookabara
occlusion culling is good for this procedural world rendering i got 3 terrain 3k x 3k resolution and works good on 60 fps ( my trees are - mesh renderer type with tags! ) and i didnt use too much...
View ArticleAnswer by Eric5h5
Unity does that automatically. It's called view frustum culling; anything outside the view frustum is not rendered.
View ArticleAnswer by supadupa64
Here's your options: 1) Occlusion Culling 2) Split map into different scenes, load them as you travel around 3) Mesh Baker (last resort probably or just to fine tune things) 4) If you want to put more...
View ArticleAnswer by kookabara
occlusion culling is good for this procedural world rendering i got 3 terrain 3k x 3k resolution and works good on 60 fps ( my trees are - mesh renderer type with tags! ) and i didnt use too much...
View ArticleAnswer by Eric5h5
Unity does that automatically. It's called view frustum culling; anything outside the view frustum is not rendered.
View Article