Quantcast
Channel: Answers for "Problem with open world games"
Browsing index pages (6 articles)

Answer by supadupa64

Here's your options: 1) Occlusion Culling 2) Split map into different scenes, load them as you travel around 3) Mesh Baker (last resort probably or just to fine tune things) 4) If you want to put more...

View Article


Answer by kookabara

occlusion culling is good for this procedural world rendering i got 3 terrain 3k x 3k resolution and works good on 60 fps ( my trees are - mesh renderer type with tags! ) and i didnt use too much...

View Article


Answer by Eric5h5

Unity does that automatically. It's called view frustum culling; anything outside the view frustum is not rendered.

View Article

Answer by supadupa64

Here's your options: 1) Occlusion Culling 2) Split map into different scenes, load them as you travel around 3) Mesh Baker (last resort probably or just to fine tune things) 4) If you want to put more...

View Article

Answer by kookabara

occlusion culling is good for this procedural world rendering i got 3 terrain 3k x 3k resolution and works good on 60 fps ( my trees are - mesh renderer type with tags! ) and i didnt use too much...

View Article


Answer by Eric5h5

Unity does that automatically. It's called view frustum culling; anything outside the view frustum is not rendered.

View Article
Browsing index pages (6 articles)


Latest Images